Sunderwake is a bite-sized isometric ARPG about a lone dark mage closing a wound in reality.

Three realms broke when the Rift opened. Walk all three, burn out the corruption

camps that feed it, kill the Guardian holding each realm shut, and put out the light

at the end.

Your staff casts on its own. Your job is where you stand — pull the swarm, dash

through the gap, drop the nova where the pack is thickest.

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IN THIS DEMO

3 realms — Ashen Verge (ash & lava), Hollow Reach (void & arcane ruins), The Sundering (gold wastes)

12 zones, including 3 optional high-risk "Deep" branches

3 bosses — Cinder Sovereign, Archon of the Hollow, Harbinger of the Sundering

4 enemy archetypes, re-skinned and re-tuned per realm, plus 3 elite modifiers

8 spells, 2 equipped at a time

103-node passive tree with 6 keystones

6 gear slots, 20 affixes, 3 rarities, salvage & reforge

Endless Rift ladder unlocked after the finale

~20-30 minutes to reach the end of the demo campaign

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CONTROLS

Desktop — WASD or arrow keys to move, SPACE to dash. Casting is automatic.

Touch — drag the LEFT side of the screen to move, tap the RIGHT side to dash.

Landscape orientation recommended on phones. Runs in the browser, no install.

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TIPS

Never stand still in a camp — the pack surrounds you and chews through your life bar.

Dash has brief invulnerability. Use it through an attack, not away from one.

Spend passive points as soon as you get them (TREE, top left).

Red circles on the ground are telegraphs. Leave before they fill.

Boss arenas seal behind you. Clear the adds first.

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HOW IT'S MADE

Every character, enemy, boss and piece of architecture in this game is generated

procedurally in code — there are no 3D model files. The world, the dark mage, the

void hounds and all three bosses are built from primitives at load time and animated

in shaders. Only ground textures and a few props are external (CC0).

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This is an early demo and the project continues only if people want more of it.

If you played it, leave a comment — what felt good, what felt bad, where you stopped.

That is genuinely the whole feedback loop right now.

Published 5 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorbahadirk5
GenreAction
TagsAction RPG, arpg, Dark Fantasy, Isometric, mobile, Roguelite, Singleplayer
AI DisclosureAI Assisted, Code

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